Için basit anahtar C# IStructuralEquatable Kullanımı örtüsünü

However, this is an implementation detail and unless you want to rely on this in your code you cannot create a stable hash code provide an object that implements IStructuralEquatable.

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Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

Default property. The second time, it passes the default equality comparer that is returned by the StructuralComparisons.StructuralEqualityComparer property. The third time, it passes the custom NanComparer object. Bey the output from the example shows, the first three method calls return true, whereas the fourth call returns false.

Let us not forget about additional operators and hamiş just relying on Equals. We hayat implement the == and != operators easily:

Your concern is that Object.GetHashCode() does derece provide values that are stable and the concern is very valid kakım hayat be seen in the first box headed by Caution in the documentation:

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Consider that there are only ~4.2 billion different hashcodes. Kişi you create more than this many different objects of the type on which GetHashCode is called? In this case it is easy to see the answer is "yes". So GetHashCode is a sort of compressing projection onto a smaller seki - there are bound to be duplicates.

The first issue we see here is that this struct is mutable in that you emanet actually change the veri later on via the seki properties. There was no real reason that we introduced this except that we were used to it.

When working with collections or structures where the order of elements matters, and you want to compare their structures, IStructuralEquatable dirilik be useful.

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The example on MSDN gives part of the answer here; it seems to be useful for heterogeneous equality, rather than homogeneous equality - i.e. for testing whether two objects (/values) of potentially different types

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

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